Node: BufferGeometry

Component: Geometry3D

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➨ Fields

The BufferGeometry node can load binary data like glTF buffer.

HTML Encoding and Default Values

<BufferGeometry buffer='""' ccw='true' draco='false' lit='true' metadata='X3DMetadataObject' position='0,0,0' primType='['TRIANGLES']' size='1,1,1' solid='true' useGeoCache='true' vertexCount='[0]' ></BufferGeometry>


These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via DOM functions (i.e., using setAttribute("myFieldName", "myFieldValue") and getAttribute("myFieldName")).
Name Type Default Value Range Inheritance Standard Description
buffer SFString "" The url to the binary file, that contains the buffer data.
ccw SFBool true Rendering/X3DGeometryNode The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal vectors used in the lighting model equations.
draco SFBool false indicate draco compression of buffer
lit SFBool true Rendering/X3DGeometryNode Specifies whether this geometry should be rendered with or without lighting.
metadata SFNode X3DMetadataObject Core/X3DNode Field to add metadata information
position SFVec3f 0,0,0 X3DBinaryContainerGeometryNode
primType MFString ['TRIANGLES'] X3DBinaryContainerGeometryNode
size SFVec3f 1,1,1 X3DBinaryContainerGeometryNode
solid SFBool true Rendering/X3DGeometryNode Specifies whether backface-culling is used. If solid is TRUE only front-faces are drawn.
useGeoCache SFBool true Rendering/X3DGeometryNode Most geo primitives use geo cache and others might later on, but one should be able to disable cache per geometry node. Defaults to global useGeoCache setting parameter.
vertexCount MFInt32 [0] X3DBinaryContainerGeometryNode