Node: Mesh

Component: Rendering

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➨ Fields

This is an experimental WebSG geo node

HTML Encoding and Default Values

<Mesh ccw='true' index='[]' lit='true' metadata='X3DMetadataObject' primType='"triangle"' solid='true' useGeoCache='true' vertexAttributes='x3dom.nodeTypes.X3DVertexAttributeNode' ></Mesh>



These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via DOM functions (i.e., using setAttribute("myFieldName", "myFieldValue") and getAttribute("myFieldName")).
Name Type Default Value Range Inheritance Standard Description
ccw SFBool true X3DGeometryNode The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal vectors used in the lighting model equations.
index MFInt32 []
lit SFBool true X3DGeometryNode Specifies whether this geometry should be rendered with or without lighting.
metadata SFNode X3DMetadataObject Core/X3DNode Field to add metadata information
primType SFString "triangle"
solid SFBool true X3DGeometryNode Specifies whether backface-culling is used. If solid is TRUE only front-faces are drawn.
useGeoCache SFBool true X3DGeometryNode Most geo primitives use geo cache and others might later on, but one should be able to disable cache per geometry node. Defaults to global useGeoCache setting parameter.
vertexAttributes MFNode Shaders/X3DVertexAttributeNode