Node: ShaderPart

X3D: 3.3
Component: Shaders
fully implemented

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➨ Fields

The ShaderPart node defines the source for a single object to be used by a ComposedShader node. The source is not required to be a complete shader for all of the vertex/fragment processing.

HTML Encoding and Default Values

<ShaderPart metadata='X3DMetadataObject' type='"VERTEX"' url='[]' ></ShaderPart>



These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via DOM functions (i.e., using setAttribute("myFieldName", "myFieldValue") and getAttribute("myFieldName")).
Name Type Default Value Range Inheritance Standard Description
metadata SFNode X3DMetadataObject Core/X3DNode Field to add metadata information
type SFString "VERTEX" The type field indicates whether this object shall be compiled as a vertex shader, fragment shader, or other future-defined shader type.
url MFString [] The shader source is read from the URL specified by the url field. When the url field contains no values ([]), this object instance is ignored.