Node: MultiTexture

X3D: 3.3
Component: Texturing

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➨ Fields

The MultiTexture node specifies the application of several individual textures to a 3D object to achieve a more complex visual effect. MultiTexture can be used as a value for the texture field in an Appearance node.

HTML Encoding and Default Values

<MultiTexture crossOrigin='""' metadata='X3DMetadataObject' origChannelCount='0' repeatS='true' repeatT='true' scale='true' texture='x3dom.nodeTypes.X3DTextureNode' textureProperties='x3dom.nodeTypes.TextureProperties' url='[]' ></MultiTexture>



These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via DOM functions (i.e., using setAttribute("myFieldName", "myFieldValue") and getAttribute("myFieldName")).
Name Type Default Value Range Inheritance Standard Description
crossOrigin SFString "" X3DTextureNode Cross Origin Mode
metadata SFNode X3DMetadataObject Core/X3DNode Field to add metadata information
origChannelCount SFInt32 0 [0, inf] X3DTextureNode Specifies the channel count of the texture. 0 means the system should figure out the count automatically.
repeatS SFBool true X3DTextureNode Specifies whether the texture is repeated in s direction.
repeatT SFBool true X3DTextureNode Specifies whether the texture is repeated in t direction.
scale SFBool true X3DTextureNode Specifies whether the texture is scaled to the next highest power of two. (Needed, when texture repeat is enabled and texture size is non power of two)
texture MFNode X3DTextureNode The texture field contains a list of texture nodes (e.g., ImageTexture, PixelTexture, and MovieTexture). The texture field may not contain another MultiTexture node.
textureProperties SFNode TextureProperties X3DTextureNode Sets a TextureProperty node.
url MFString [] X3DTextureNode Sets the url to a resource.