Node: TimeSensor

X3D: 3.3
Component: Time
fully implemented

Quick Links

➨ Fields

TimeSensor nodes generate events as time passes.

HTML Encoding and Default Values

<TimeSensor cycleInterval='1' cycleTime='0' elapsedTime='0' enabled='true' first='true' firstCycle='0.0' fraction_changed='0' isActive='false' isPaused='false' loop='false' metadata='X3DMetadataObject' pauseTime='0' resumeTime='0' startTime='0' stopTime='0' time='0' ></TimeSensor>



These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via DOM functions (i.e., using setAttribute("myFieldName", "myFieldValue") and getAttribute("myFieldName")).
Name Type Default Value Range Inheritance Standard Description
cycleInterval SFTime 1 [0, inf] The "cycle" of a TimeSensor node lasts for cycleInterval seconds. The value of cycleInterval shall be greater than zero.
cycleTime SFTime 0 A cycleTime outputOnly field can be used for synchronization purposes such as sound with animation. The value of a cycleTime event will be equal to the time at the beginning of the current cycle. A cycleTime event is generated at the beginning of every cycle, including the cycle starting at startTime. The first cycleTime event for a TimeSensor node can be used as an alarm (single pulse at a specified time).
elapsedTime SFTime 0 The elapsedTime outputOnly field delivers the current elapsed time since the TimeSensor was activated and running, cumulative in seconds and not counting any time while in a paused state.
enabled SFBool true Core/X3DSensorNode Specifies whether this sensor is enabled. A disabled sensor does not produce any output.
first SFBool true
firstCycle SFFloat 0.0
fraction_changed SFFloat 0 fraction_changed events output a floating point value in the closed interval [0, 1]. At startTime the value of fraction_changed is 0. After startTime, the value of fraction_changed in any cycle will progress through the range (0.0, 1.0].
isActive SFBool false Outputs whether the timer is active.
isPaused SFBool false Outputs whether the timer is paused.
loop SFBool false Specifies whether the timer cycle loops.
metadata SFNode X3DMetadataObject Core/X3DNode Field to add metadata information
pauseTime SFTime 0 Sets a time for the timer to pause.
resumeTime SFTime 0 Sets a time for the timer to resume from pause.
startTime SFTime 0 Sets the startTime for the cycle.
stopTime SFTime 0 Sets a time for the timer to stop.
time SFTime 0 The time event sends the absolute time for a given tick of the TimeSensor node.