Node: X3DFogNode

X3D: 3.3
Component: EnvironmentalEffects
fully implemented

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➨ Fields

X3DFogObject is the abstract type that describes a node that influences the lighting equation through the use of fog semantics.

HTML Encoding and Default Values

<X3DFogNode bind='false' color='(1,1,1)' description='""' fogType='"LINEAR"' isActive='false' metadata='X3DMetadataObject' visibilityRange='0' ></X3DFogNode>



These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via DOM functions (i.e., using setAttribute("myFieldName", "myFieldValue") and getAttribute("myFieldName")).
Name Type Default Value Range Inheritance Standard Description
bind SFBool false Core/X3DBindableNode Pushes/pops the node on/from the top of the bindable stack
color SFColor (1,1,1) [0,1] Objects located outside the visibilityRange from the viewer are drawn with a constant colour of color. Objects very close to the viewer are blended very little with the fog color.
description SFString "" Core/X3DBindableNode Description of the bindable node
fogType SFString "LINEAR" {"LINEAR","EXPONENTIAL"} The fogType field controls how much of the fog colour is blended with the object as a function of distance. If fogType is "LINEAR", the amount of blending is a linear function of the distance, resulting in a depth cueing effect. If fogType is "EXPONENTIAL," an exponential increase in blending is used, resulting in a more natural fog appearance.
isActive SFBool false Core/X3DBindableNode
metadata SFNode X3DMetadataObject Core/X3DNode Field to add metadata information
visibilityRange SFFloat 0 [0, -inf] The visibilityRange specifies the distance in length base units (in the local coordinate system) at which objects are totally obscured by the fog. A visibilityRange of 0.0 disables the Fog node. The visibilityRange is affected by the scaling transformations of the Fog node's parents; translations and rotations have no affect on visibilityRange.